var ctrlman = m_Map.GetCtrlMan();
var ctrlstate = ctrlman.GetControlState();
var layerman = ctrlman.GetLayerMan();
var util = m_Map.GetUtility();
var centerLL = ctrlstate.GetLLCenter(); // ÁöµµÀÇ Á᫐ ÁÂÇ¥
// Step 1. Make Layer Style
var style = layerman.FindStyle(200);
if (style == null) {
style = layerman.NewStyle(200);
style.SetPen(util.RGBColor(255, 0, 0), 0.3, util.GetConstToValue("PS_SOLID"));
style.SetBrush(util.RGBAColor(0, 0, 255, 100), util.GetConstToValue("BS_SOLID"));
}
// Step 2. Make Layer Polygon
var layer = layerman.FindLayer(1);
if(layer==null)
layer = layerman.NewLayer(1);
var polygon = layer.NewPolygon(-1);
polygon.BeginUpDate();
polygon.AddPoint(centerLL._X + 100, centerLL._Y + 100);
polygon.AddPoint(centerLL._X + 100, centerLL._Y + 500);
polygon.AddPoint(centerLL._X + 500, centerLL._Y + 500);
polygon.AddPoint(centerLL._X + 500, centerLL._Y + 100);
polygon.SetClosed(1); // 0: PolyLine, 1: Polygon
polygon.SetStyle(style);
polygon.EndUpdate();