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function MakeCircle()
{
var ctrlman = m_Map.GetCtrlMan();
var ctrlstate = ctrlman.GetControlState();
var layerMan = ctrlman.GetLayerMan();
var centerLL = ctrlstate.GetLLCenter();
var util = m_Map.GetUtility();
var pos = util.GetMapPos();
pos._Lon = centerLL._X;
pos._Lat = centerLL._Y;
// Step 1. Make Layer Style
var style = layerMan.FindStyle(1);
if (!style) {
style = layerMan.NewStyle(1);
style.SetPen(util.RGBColor(255, 0, 0), 0.3, util.GetConstToValue("PS_SOLID"));
style.SetBrush(util.RGBAColor(0, 0, 255, 100), util.GetConstToValue("BS_SOLID"));
}
// Step 2. Make LayerCircle
var circle = layerMan.NewCircle(100, -1);
circle.BeginUpdate();
circle.SetStyle(style);
// ³»ºÎ°¡ ä¿öÁø ¿øÀ» ±×¸³´Ï´Ù.
circle.SetClosed(1);
// Á᫐ ÁÂÇ¥ ¼³Á¤
circle.SetCenter(pos);
// ¹ÝÁö¸§ ¼³Á¤
circle.SetRadius(600);
circle.EndUpdate();
}
function DeleteCircle()
{
var ctrlMan = m_Map.GetCtrlMan();
var layerMan = ctrlMan.GetLayerMan();
// ID°ªÀ» °¡Áø XLayer ¸¦ ã½À´Ï´Ù.
var layer = layerMan.FindLayer(100);
if (layer) {
// XLayer °´Ã¼¸¦ »èÁ¦ ÇÕ´Ï´Ù.
layer.ClearObject();
}
}
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CXLayerMan layerman = ctrlman.GetLayerMan();
CXUtility util = m_Map.GetUtility();
CXControlState ctrlstate = ctrlman.GetControlState();
CXPoint centerLL = ctrlstate.GetLLCenter();
CXPoint pos = util.GetMapPos();
pos.SetX(centerLL.GetX());
pos.SetY(centerLL.GetY());
CXLayerStyle style = layerman.FindStyle(400);
if (style.m_lpDispatch == NULL)
{
style = layerman.NewStyle(400);
style.SetPen(util.RGBColor(255, 0, 255), 1, util.GetConstToValue(_T("PS_SOLID")));
style.SetBrush(util.RGBAColor(0, 255, 25, 100), util.GetConstToValue(_T("BS_SOLID")));
}
CXLayerCircle Obj = layerman.NewCircle(1, -1);
Obj.BeginUpdate();
Obj.SetStyle(style);
Obj.SetCenter(pos);
Obj.SetClosed(1); // 0 : ¼±¸¸ Ç¥½Ã 1:³»ºÎ¿¡ Style Àû¿ë
Obj.SetShowDistance(1);
Obj.SetShowArea(1);
Obj.SetCanClick(1);
Obj.SetCanFocus(1);
Obj.SetRadius(100);
Obj.EndUpdate();
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