#include "CXSoundMaster.h"
char *buffer; // Sound Buffer
long bufferlen; // Sound Buffer Length
....
CXSoundMaster soundmaster = m_Map.GetSoundMaster();
long index = soundmaster.StockSound_LoadBuf(buffer, bufferlen);
if (soundmaster.StockSound_IsValid(index)) {
AfxMessageBox(_T("사운드가 정상적으로 로드되었습니다."));
} else {
AfxMessageBox(_T("사운드 로드에 실패했습니다."));
}